February 7, 2012

Zynga Inc. Looking for Opportunities Apart from Facebook

Zynga Inc.Zynga Inc., Online gaming company, has introduced a number of products aimed towards diversifying its company beyond Facebook and encouraging possible shareholders of their growth prospects in the flourishing social online games industry.

In their initial statement since submitting a preliminary public offering in July, the creator of Mafia Wars  and FarmVille stated Tuesday that it intends to kick off a website apart from Facebook by which gamers can gather together and have fun with its games. Zynga Inc. also introduced four new game titles with flamboyant graphics and much more advanced features, most of which could be played on mobile phones and tablet computers.

“The message to investors is that Zynga has big plans to significantly grow its business via platforms other than Facebook,” where Zynga presently has the majority of its 150 million customers, according to  Michael Cai, an analyst with Interpret, a research company in Santa Monica.

Even though Zynga reps won’t touch upon its pending IPO, analysts broadly believe that the company, similar to others for instance Groupon, is delaying up until the stock market stops convulsing.

“They filed when the market was very favorable,” according to  Michael Pachter, an analyst from Wedbush Securities. “When the market melted down in August, they realized they were no longer going to get the valuations they wanted.”

Zynga Inc. showed in public filings that it expected to increase $1 billion from the IPO, a figure that signifies that this company could be worth $10 billion or even more. Compared with Groupon, that lost $456 million in 2010, Zynga is money-making. It documented net profit of $28 million on $597 million in revenue this past year. However in the quarter that ended June 30, Zynga’s income dropped 90% to $1.4 million from $14 million a year earlier.

“The beauty of Zynga is that they generate a bunch of cash,” Pachter stated. “So they don’t need the money. And they have patient investors who can wait until the market conditions are more favorable.”
In the meantime, Zynga seems to be in shelling out mode, introducing new online games and seriously investing in technologies to flourish its reach in to mobile phone and various online platforms. Probably the most committed is a site, temporarily named “Project Z,” which the company outlined in its Tuesday news conference in San Francisco.

Halo Reach: The First Gameplay Video on Xbox 360

We include before set you a little glances of multiplayer mode in the forthcoming Halo Reach game.  However, nowadays we contain the extremely initial glance at the game’s single player movement – Halo followers will not feel like to overlook this.

As stated from VG247, the video comes consideration of GamesTrailers TV who has formerly once more integrated Halo Reach as the major emphasize in their newest incident.

Halo reach

The video illustrates of the next assignment in the operation method, which is named Sword Base. Players will have to penetrate a capability, and create make use of armor improve which will assist you to revolve the stability in your support when fending off the terrible guys.

There is besides a short glance at space battle, which is looking attractive incredible. Explore the video and let us be acquainted with what you believe of it.

Are you inflating for Halo Reach next month?

Online Games Rev Up as Played by 9 out of 10 Kids

The close relatives who are worried by how a lot of time their kids expend playing games online perhaps reassured to recognize they are possibly not unaccompanied.

According to a report by M2 Research, a market research firm in Encinitas, California, nine out of 10 children with ages 8 to 11 play games online, specifically 91% for boys and 93% for girls.

Other findings of the study, which surveyed 5,000 children nationwide:

Online Games

1.      Social networks have fun a large task in rounding kids into games. The favorite website of boys 8 to 11 year of age and girls 12 to 15 years of age is the Facebook.

2.      Between moveable handheld gaming, Nintendo controls with its DualScreen comforts. Out of 10 girls, only four with ages 12 to 15 say they play games on the DS. However, Apple is also creating inroads with its iPad, iPod and iPhone, particularly between girls. In girls with ages 12 to 15 years, one-third claimed playing games on iPod Touch players; 16% play on iPhones and 6% play on iPads.

3.      Forty-four percent of teen boys play Sony’s PlayStation Portable and choose them compared with only 18% of teen girls.

4.      What are these teens playing? Girls are attracted to Nintendo’s Mario games, with 20% selecting it as their most wanted permit. Young boys similar to Activision Blizzard’s Call of Duty: Modern Warfare, with 36% choosing it as their preferred game.

M2 analyst Louise Curcio said that “Kids are inclined to play broad kinds of games, and their much love games and gaming location modify frequently.”

StarCraft II Breaks Sales Record

StarCraft II is in rage.

During the game’s launch date, the game sold over 1 million copies for Mac and PC computers. It broke the record, having 1.5 million copies in just 48 hours after its launching. StarCraft II is considered as “one of the most successful game launches of all time.” The sequel is said to be the extremely much-awaited game launch for this year.

Blizzard’s StarCraft II is recorded as the “fastest-selling RTS” in the gaming world. On the first day of its launching, it already addressed to the five continents of the world and in 11 different languages. This strategy of catering the game to almost everyone in the world is a wise move for Blizzard. The game is available to almost everyone and can be played by different customers in different continents of the world.

According to users, StarCraft II doesn’t have anything new to offer to the public. It only has polished the game and it added an “intuitive gaming experience” to the public. People who have been a fan of this game are somehow expecting that the sequel will do well. The sequel hopes to gain the same or almost the same acceptance from the public. Most are expecting that it will have the same popularity as that of the original.

StarCraft I is regarded as a major sport in South Korea. With this expectators of the sequel are in high hopes that StarCraft II will gain the same attainment as the original.